Caroline Robertson Neuroscience Lab

The Shared VR Lab

Immersive virtual reality for naturalistic paradigms — where participants move, look, and act inside richly controlled 3D worlds, opening new windows onto spatial cognition, navigation, and scene perception.

Maintained by the Robertson Lab · Shared on request
The facility

Immersive virtual reality for the brain sciences

The Shared VR Lab brings head-mounted virtual reality to Dartmouth's brain and behavioral research community. Immersive, stereoscopic environments let investigators study perception and cognition under conditions that feel natural to the participant while remaining precisely defined by the experimenter — an approach especially suited to spatial cognition, navigation, and embodied experience.

The facility is maintained by the Caroline Robertson Neuroscience Lab, led by Dr. Caroline Robertson. High-end head-mounted displays with room-scale, inside-out tracking follow the participant's position and viewpoint in real time, while integrated eye tracking records where attention is directed within the scene. The system is driven by a high-performance GPU workstation and can be synchronized with physiological or eye-tracking recording for multimodal studies.

A high-end virtual reality head-mounted display
Representative image. A head-mounted VR display of the kind used for immersive, room-scale paradigms; exact headset models to be confirmed.
Capabilities

What the lab supports

A flexible platform for building and delivering immersive experiments with fine-grained control over what participants see, hear, and do.

Immersive stereoscopic environments

Fully enclosing, binocular 3D worlds rendered in real time to place participants inside naturalistic scenes.

Room-scale tracking

Inside-out, room-scale tracking follows head and body position so participants can physically move and explore.

Eye tracking

Integrated gaze tracking records where attention falls within the virtual scene, moment to moment.

Precise stimulus control

Experimenter-defined environments give exact control over timing, layout, and the appearance of every element.

Multisensory delivery

Combine visual, auditory, and interactive cues to create coherent, multisensory naturalistic experiences.

Integration with physiology

Sessions can be synchronized with physiological or eye-tracking recording for multimodal data collection.

Virtual reality headset used for immersive research paradigms
Representative image. Immersive VR hardware driven by a high-performance GPU workstation.
System at a glance

A GPU-driven immersive setup

The lab pairs high-end head-mounted displays with a workstation built for real-time rendering, so complex, detailed environments run smoothly throughout a session.

  • Displays: High-end head-mounted displays; exact models to be confirmed
  • Tracking: Room-scale, inside-out positional tracking
  • Gaze: Integrated eye tracking within the headset
  • Compute: High-performance GPU workstation for real-time rendering
  • Sync: Can be synchronized with physiological or eye-tracking recording
Research applications

What researchers study here

Immersive VR opens experimental questions that are difficult to pose with flat-screen displays, from how we find our way through space to how we experience our own bodies.

Spatial navigation

Study how people learn, remember, and move through large-scale spaces using active, self-directed exploration.

Embodiment

Investigate the sense of body ownership and agency when a participant inhabits a virtual body or perspective.

Scene perception

Examine how rich, immersive scenes are perceived and understood when viewers can look and move freely.

Exposure paradigms

Deliver carefully graded, repeatable immersive scenarios for exposure-based experimental designs.

Access

Using the VR Lab

The Shared VR Lab is maintained by the Caroline Robertson Neuroscience Lab and is available to the Dartmouth research community on request. Reach out to discuss your paradigm, scheduling, and how the setup can be tailored to your study.

Hardware note: Specific headset models and detailed hardware specifications are being finalized and are to be confirmed. Capabilities described here reflect the lab's immersive, room-scale, eye-tracked configuration.
Enquire about VR access